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1 -- Joining IGL TF26v6
    1.1 -- Introduction
        1.1.1 -- Entrance Requirements
        1.1.2 -- How to Join

2 -- Client Settings
    2.1 -- Default

3 -- Server Settings
    3.1 -- Server Config

4 -- League Information
    4.1 -- Entrance
    4.2 -- Rankings
    4.3 -- Schedule
    4.4 -- Team Rosters
    4.5 -- Waiting List
    4.6 -- Outside Players
    4.7 -- Clan Cash

5 -- Introduction
    5.1 -- Purpose of the Iron Glove League
    5.2 -- Definitions

6 -- Match Information
    6.1 -- Matches
    6.2 -- Class Restrictions
    6.3 -- Map Exploits
    6.4 -- Match Format
    6.5 -- IGL Maps
    6.6 -- Match Protocol
        6.6.1 -- Pre-Prematch (before start of Prematch)
        6.6.2 -- Prematch (teams in the server, before the match starts)
        6.6.3 -- Live Match (teams in the server, match is live)
        6.6.4 -- Intermission (after round1)
        6.6.5 -- Post Match (immediately following the match)
    6.7 -- Rescheduling Matches
    6.8 -- Forfeits & BYE's
    6.9 -- Spectators and HLTV
    6.10 -- Referees
    6.11 -- Ties

7 -- HL-TF2 Servers
    7.1 -- Acceptable Servers
    7.2 -- Server Configuration
    7.3 -- Server Crashes/Latency

8 -- League Violations
    8.1 -- Cheating
        8.1.1 -- Cheat Creators
    8.2 -- Roster Violations
    8.3 -- Unsportsmanlike Conduct
    8.4 -- False Information
    8.5 -- Disputes
    8.6 -- Rates
    8.7 -- Tags and Names
    8.8 -- Rules for Match Play

9 -- Conduct Towards Admins
    9.1 -- IGL TF2 Administrators
    9.2 -- Admin Rights

10 -- Clan Agreement
    10.1 -- Agreement


1 -- Joining IGL TF26v6
       1.1 -- Introduction

The IGL TF26 League was created for only the most mature clans and players to come, compete and have fun. It is a place that your fellow players and the administrators of this league participate for their own enjoyment, and we will not tolerate anything which takes that enjoyment away. Please demonstrate the same respect to the administrators as you would wish they demonstrate to you!

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              1.1.1 -- Entrance Requirements

The IGL staff is constantly monitoring your clan's commitments to active and competitive gaming, and as such has established entrance minimums before a clan can participate in this league. The purpose of these minimums are to minimize the potential for forfeited matches; nothing is more discouraging than having practiced and scrimmaged for an upcoming match, only to find out that the opposing team hasn’t shown up.

The minimums are:

  • A clan NAME or TAG which doesn’t already exist in the IGL League. Note:Team and/or names including, but not limited to, the following content will not be permitted: profanity, bigotry, raciest, sex, or religious group; drug use and other names deemed inappropriate by the league.


  • A valid and registered IRC channel on irc.gamesurge.net (i.e. the presence of ChanServ) with at least one member present at all times. You should also have one member idling the #igl-TF2 channel so you can get updated or current information at all times.


  • A minimum of six (6) members, all of whom are running the current STEAM version of TF2.


  • Two contacts ( Leader and Scheduler ) who are available through matchcomm. A valid email is also required of all members of your clan when registering.


  • A splash website which includes an updated clan roster.


  • Furthermore, the IGL Admin Staff reserves the right to refuse any clan or individual admittance to IGL, based on prior conduct within IGL, or the TF2 community as a whole. Not meeting these requirements will result in your Clan staying inactive until the requirements are fulfilled.

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                  1.1.2 -- How to Join

    So you have decided to join IGL? In this section I will walk you through the simple process of joining IGL. Just follow the steps below until your finished.

    1. First thing you want to do is register yourself. This goes for both Leaders and Clan mates. Members have to register themselves, Leader can not do this.

    2. If you are the leader, then after you register you will want to click on create clan.

    3. When putting in your clan info pick a scheduler and an alternate scheduler.

    4. After that is done go to the staff section in the left menu and send an e-mail to the Head Admin saying that your clan has joined the league and give the full clan name you used to create the clan.

    5. Now with that done you want to start getting your clan mates on the roster. This is also pretty easy. Just have your clan mates register and once they have done that go to the manage clan link, add a member, then type the SteamID (Numbers only, see example below) that the clan member registered with.

    6. Once that is done that person is now on your roster. Repeat till you have all your members on the roster.

    7. Then Click Manage Clan at the top of the site, then click View/edit/add link and change there status from "I" to "A" so they show up not only on the base roster, but the DoD 6v6 roster as well. To do this, put cursor on the letter "I" and click until it turns to an "A".

    8. Only the Leader can change the status of their members. If your the leader change your letter to an "L" and for the scheduler click until its an "S". The team can only have one Leader and one Scheduler.

    Good Luck and welcome to the Iron Glove League. Any questions feel free to contact the Head Admin or any of his staff.

    Special Note: Entering Your SteamID - The SteamID process is simple really. Just log in and go to the MYINFO located above and enter your SteamID in this format.... 0:1:23456 ....DO NOT use " STEAM_ " in front of it.

    Also Note: Note: Teams can ONLY use the Official IGL Roster, which is the TF26v6roster to play in matches. The Base roster cannot be used to check eligibility for match play. Anyone on the Base roster who has an 'I' beside their name is ineligible and therefore not allowed to play in IGL matches. In order for these members to be eligible for match play, the leader must activate them by changing the 'I' to an 'A' before the rosters are locked or afterward they are unlocked. It’s the leaders responsibility to make sure the change has taken affect. Note: Be sure the submit button is clicked before leaving this window.

    Welcome and thank you for joining one of TF2's oldest Leagues.

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    2 -- Client Settings
           2.1 -- Default

    All players competing in IGL are required to use a default installation. NO modifications like models, skins, sprites, and sounds/pack are permitted whatsoever. Crosshairs must be stock.

    Penalty: Player Suspension for 4 weeks.

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    3 -- Server Settings
           3.1 -- Server Config

    IGL has a config that your server must be running while match is live. You can find the server config to be uploaded to your server in our file section as well as a small instruction list on how to operate it. NO other server config is allowed in IGL.

    Also, there will be no mods allowed to be running on any server, this includes but not limited to AMX or any other similar mods. These mods must be paused during any IGL match. If they are not pause, the visiting team can request the match to be played on their server. If the Visiting team accepts the mods to run, they will have no bases for a dispute.

    Penalty for not running the IGL cfg: Clan Suspension for 4 weeks.

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    4 -- League Information
           4.1 -- Entrance

    On the upper bar, make a login, and then "create a clan." Then ask to be invited into the league. Unless a team is invited by a league administrator the team must prove that they have played in at least 3 TF2 scrimmages or matches. The easiest way to prove this is to just mention any leagues you are in, or post screen shots on your website. Other requirements for entrance: A TF2 server (see Server section), a web page (or a public message board), an IRC chat channel, and at least 6 members on roster.

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           4.2 -- Rankings

    Rankings are determined first by a team’s win/loss record. Ties are broken by Average Margin of Victory.

    Playoff spots are determined by number of "wins" first. Ties are then broken by "points for".

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           4.3 -- Schedule

    Each week every team has a match scheduled based on their ranking. Barring extenuating circumstances, teams will not meet one another more than once per season. If a team leaves the IGL there may be an odd number of clans available for play. In that case one team will be given a bye. A few weeks out of the year, the IGL may suspend matches due to major holiday, or if a new version of the TF2 mod is released on game day. If you know your clan cannot play the next weeks match let an admin know by Midnight Saturday!

    Season runs as follows for each tier. 10 weeks of match play, 2 weeks of Playoffs, and then the Championship Match.

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           4.4 -- Team Rosters

    All teams are required to keep a list of their teams Player Names and STEAM_ID's on the IGL website. The roster may not be changed after 11:59 pm Tuesday night until 7:00 am Thursday morning. Teams may only play members on their IGL roster. If a ringer (someone not on that team’s roster) is caught playing for a team during a match, that team will receive a forfeiture if they win. It is suggested that teams go in the console and type "status" during a match as this will show all players STEAM_IDs in the server. Each team's roster must remain separate, players from one team may not play for any other team in IGL play.

    Note: Teams can ONLY use the Official IGL Roster, which is the TF26v6 roster to play in matches. The Base roster cannot be used to check eligibility for match play. Anyone on the Base roster who has an 'I' by their name is ineligible and therefore not allowed to play in IGL matches. In order for these members to be eligible for match play, the leader must activate them by changing the "I" to an "A" before the rosters are locked or afterward they are unlocked. It’s the leaders responsibility to make sure the change has taken affect. Be sure your click the submit button before closing this window to ensure the change was made.

    Notice: During preseason only, the rosters will not be locked. Rosters are locked during regular season matches from Tuesday night at 11:59pm to Thursday 7:00am. Rosters will be locked permanently 24 hours after week 10 matches are played for the playoffs and championship matches.

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           4.5 -- Waiting List

    If a clan is accepted into the IGL League they will be put on the waiting list, until they have at least 6 members on there TF26v6 roster. (Base roster will NOT be considered) A team requesting a rest will also be put on the waiting list. Teams may wait on the waiting list for up to 4 weeks before coming back.

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           4.6 -- Outside Players

    If someone wants to join your clan but is already in a clan however wants to play with you on Wednesdays you must first get approval from the Head IGL Admin. Tell the admin who it is and it will be discussed among the other admins and a decision will be made. More times than not, we will allow it. If you are caught with an outside player and have not received approval your match is forfeited. Do it again and your clan is removed.

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           4.7 -- Clan Cash

    Clan Cash
    The IGL uses "Clan Cash" as a form of prestige and of course, as an exchange medium. Clan Cash can be used in a number of ways to better a clan's standing in the league.

    Earnings
    Match Victory $1,000
    Match Loss $500
    Gaining Contender Titles $5,000
    Gaining Division Title $15,000
    Defending Division Title $2,000
    Losing A League Title Match $1,000

    Spending Methods
    Clans may choose to spend their cash the following methods. Methods may not be combined.

    Division Titleshot --
    Any clan may spend $15,000 to challenge a Contender. The date of the titleshot will be determined by the Administrator.

    Clan Challenge --
    Any clan may spend $5,000 to challenge any ranked clan in their Division. This option comes in handy for rematches and a quick boost into the high rankings. Clans may also add in additional Clan Cash to change different aspects of the match. All challengers who pay for the match will get full home-server advantage. Any challenge may include the following changes along with the added cost:

    Time: The challenging clan may set the time (1x45 minutes, 2x30 minutes, 2x45 minutes) for $1,000.
    Players: The challenging clan may set the number of players (5 vs. 5, 8 vs. 8, 10 vs. 10, 12 vs. 12) for $2,000.
    Maps: The challenging clan may set the map (chosen from the list of Official IGL maps listed above) for $3,000.
    Options: The challenging clan may set an option (TeamKills, TeamScores, no Crits) for $3,000 each.
    Medic Restriction: The challenging clan may set that neither team can have a medic during a match for $5,000.

    NOTE: If any clan is challenged with changes made, they will be guaranteed at least one week after the challenge is made to prepare. These changes may only be paid for if a ranked clan is challenged, a clan may not pay to change match settings of a regularly-scheduled IGL match.

    Reset Record --
    Any clan may spend $5,000 to reset their win/loss record.

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    5 -- Introduction
           5.1 -- Purpose of the Iron Glove League

    The Iron Glove League was set up for clans to battle other clans and keep a steady schedule of matches. All of the clans invited here are, in our opinion, close in skill and should pose some challenge to each of the other clans. The league is on going, with a final champion each season for each tier. No set of rules is ever complete, and in some instances IGL Administrators can make judgment calls for situations that are not exactly covered, or have some basis in their irregularity. The rules listed here in are the only valid rules established as a minimum guideline for consistent fair match play. #igl-tf2 is the primary irc channel for IGL, it’s located on irc.gamesurge.net

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           5.2 -- Definitions

  • mm1 - is the same as the "say" command.

  • mm2 - is the same as the "say team" command.

  • pm - is an abbreviation for prematch.

  • a match - is two rounds, 20 minutes long.

  • a round - is half a match, 20 minutes, played on one server.

  • a ringer - is someone who plays for a team, while not being on their IGL roster.

  • team - is a single unit of players, they may be a clan, or part of a clan.

  • ss - Screen Shot: Required Pic taken during a match by pressing F5.

  • suspension - is the equivalent to a scheduled
  • match (A bye or holiday is not a match).

  • Multiclanning - is a player on 2 teams in the same IGL League. (EX. IGL TF26 or IGL TF29).

  • BYE - Is when the division has uneven teams, therefore is schedule as such.


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    6 -- Match Information
           6.1 -- Matches

    All matches that are scheduled by IGL, will be played on Wednesday nights @9:00 PM Eastern. All matches will be played using the current version of the TF2 and the IGL server cfg.

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           6.2 -- Class Restrictions

  • 2 Soldiers
  • 2 Snipers
  • 2 Scouts
  • 2 Pyros
  • 2 Medic
  • 2 Heavy
  • 2 Spy
  • 2 Demoman
  • 2 Engineer


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           6.3 -- Map Exploits

    Any map exploits including, but not limited to, Texture, Ceiling, skyboxes, gates that can be shot through, doors, jumping on top lights and doors, under any texture or other exploits not intended by the map maker will be deemed Illegal. Any player found using these exploits or any other known or unknown exploits will be suspended 2 matches. 2nd offense 4 matches, 3rd offense expulsion from the league. Map specific rules: cp_well - Jumping on trains at cp3 and shooting over to the other side, shooting through cracks et cetera before setup has ended is LEGAL. Jumping over to the opposing team's side before setup has ended is ILLEGAL.

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           6.4 -- Match Format

    An IGL TF2 Division Default Match will consist of: Three (3) types of map scoring.

    For each match round the teams will SWITCH sides, Ex: if clan A plays RED the first round, they MUST play BLUE in the second round. NO EXCEPTIONS.

    Map scoring for DUSTBOWL will be as follows:

    Defense scores do not count in the final scoring. Simply count how many CP’s (max 6) your offensive team overtakes. Notice the time left from the HUD after the last CP capture will serve as the tiebreak. If the tiebreak is needed, the team with the higher HUD time receives 1 more point.

  • Ties:

    If after both match round’s (halves) the total score is tied, play the first section of the map. Each offense gets 1 point for each CP they capture (max 2). Note the HUD time after each capture, as the last time noted will be used for a tiebreaker. If the points differ after both teams get to play offense, the team with the most points wins the OT, and is also the match winner. If both teams have the same amount of points, compare the HUD times of the last capture taken for each team. The team with the greater time left on the clock is awarded 1 extra point, wins the OT and is the overall match winner.

    Map scoring for GRAVEL PIT will be as follows:

    The scoring for this map will be the same with the exception of (max3) all else applies. Each team gets 2 rounds of offense per half (4 total for the match per team), counting the number of points captured in each round (on offense, 4x3 = 12 max). In the event of a tie, the time left in HUD on the last offense round for each team is compared to determine the winner(faster time = +1 point).

    For CP maps cp_well Command Point mp_maxrounds 5, mp_timelimit 40, mp_winlimit 3 and cp_granary Command Point mp_maxrounds 7, mp_timelimit 40, mp_winlimit 4. For time limit safe guards and staying with a reasonable time for matches. Matches may take less than or greater than 40 minutes, but 30 minutes can be possible. Ties: Sudden Death, first time scores wins the match.

    CTF maps: will consist of two (2) 20 minute rounds. The winner will be determined by the most total points scored of both rounds.

  • Ties: Both teams will play a 3rd 20 minute round and the team with most points wins the match. However, if it is tied again after the end of this 20 minute round, the team with the most frags will be the winner of the match. To determine who gets to pick the blue side or red side, the team with the highest total frags will choose the side. No more than one tie breaker round will be played.

    The default number of players for a match is 6 per team.

    If one team shows with less than 6 players they may play the match so long as they have at least 5. The other team is NOT required to field less than 6 players in this situation, but may voluntarily do so. Teams with less than 5 players available for a match are required to forfeit.

    There is a granted 15 minutes grace period in which the two teams, after the designated start time, MUST be in the server. If one team, after the 15 minutes does not have all their players in, the opposing team may demand to start immediately. If the shortened team does not comply with this, then it will be an automatic forfeiture, and the opposing team will be granted the victory.

    If a match has been rescheduled, either the day or time, both teams lose the right of having the 15 minute grace period. You will be in the server at agreed time and be ready to play. If any delays in starting the match at that time, the opposing team will have the right to call a FF Win. There will be no excuses of any kind in delaying a match.

    PLAYOFF Qualification: Playoffs will consist of 3 matches, of which 2 are playoff matches and 1 is the Championship match. To qualify you will have to be one of the top 8 teams.

    To be one of the top 8 teams picked for playoffs it goes by the following criteria for a 10 week season:

    1. WINS

    2. POINTS FOR

    3. 6 OF 10 MATCHES HAVE TO BE PLAYED IN REGULAR SEASON. (This is for teams who join or come off the waiting list after the season has started)

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  •        6.5 -- IGL Maps

    Each week a map will be posted on the IGL schedule. All teams must use this map in their match. On occasion IGL may play a custom map, that is, a map that you do not already have when you first downloaded TF2. In this case, at least 2 weeks notice will be given, and a link provided to download the map in the file section.

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           6.6 -- Match Protocol
                  6.6.1 -- Pre-Prematch (before start of Prematch)

    All IGL matches will be set up with MATCHCOMM and matchcomm only. The leaders and schedulers will be the only ones to use it to make contact and confirm all matches. All matches must be confirmed and set no later than twenty-four (24) hrs before the match (Wednesday 9:00 pm EST). No emails or IRC, AIM, communications etc. will be accepted as confirming or setting up a match. If any information previously posted has changed such as times, days, or server info, etc., it must be done via MATCHCOMM no later than two (2) hrs. (7:00pm EST) before the match. Only changes to a confirmed match can be added at this time. Any problems with MatchComm must be reported to your League Admin as soon as possible.

    Warning: This is not a personal communication media and will only be used to set and confirm IGL matches. Any one abusing MatchComm will be suspended. See below for penalties.

    To use MATCHCOMM, please follow the instructions below. It is very straight forward and easy to use.

    1. Leaders and or schedulers must login to the web site.

    2. Click on your perspective league, EX: TF26v6, TF29v9.

    3. Once this is done, look to the right side of page and you will see then click MATCH COM in white letters. The word NEW will be in red letters only when you have a new message from your opponent.

    4. To make contact, just type if you’re the home team, your server info, (IP and PW and default time). If you’re Visitors then type a line asking the Home team for their server info. Default time is preferred, however, if necessary the default time can be changed as long as both teams agree, and played no later than the Friday of the same official scheduled week. This must be done in MATCH COM communications only. NOTE: If one team does not agree to time posted, then the default time MUST be played and MUST be stated in Match Com.

    5. Leaders and schedulers will see the NEW message flashing (only when logged in) when the other team has responded. Please make sure you check this daily and respond as soon as possible. Failing to do so by the default times will result in a FF loss.

    Penalties:

    Forfeit losses:

    Any team not responding to the Match Com by the times stated above will receive a FF loss. If both teams do not use Match Com, the match will be deleted and a strike will go against both teams. All FF losses will count as a strike for each FF loss. NOTE: Any team receiving 2 FF losses in a row or 3 FF losses during the season will be placed in the inactive list and must contact their League Admin to be reinstated back into the League. You will also be put on Administration Probation for the remainder of the current season. If you receive one FF loss during this period, your team will be removed from IGL. This also pertains to any FF losses that may occur and will be strictly enforced.

    Abuse of Match Com:

    The use of, but not limited to the following content will not be permitted at any time: profanity, bigotry, raciest comments, sexual in nature, drug terminology and other communications deemed inappropriate by the league. This use of the above will result in a four (4) match suspension for first offence and 2nd offence, expulsion from the League. IGL will not tolerate any abuse of any kind. This is for setting and confirming matches ONLY.

    Do NOT assume the match is a forfeit UNTIL you have contacted an IGL Admin by 9pm EST and the admin has given you the ok to report the FF.

    A team representative(s) should join the other teams IRC Chan, or be in contact by some sort of IM, no later than half an hour before the match is scheduled to start. Team Representative(s) are also encouraged to join #igl-tf2 on irc.gamessurge.net if there are any last minutes questions or concerns they'd like to go over.

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                  6.6.2 -- Prematch (teams in the server, before the match starts)

    Prematch is the period in which both clans have joined, or are in the process of joining the match server. Members of the visiting team (in this case the team who does not operate the server used in the round being played) may enter (and must be allowed to enter) the server as early as 15 minutes prior to match time, to check ping times and server settings.

    By now the home team should have the IGL tf2 map cfg loaded, so that the visiting team may check server settings. It is the visiting team’s responsibility to check server settings during prematch. Teams may delay the start of the match up to 15 minutes, after the scheduled start time. MM1 (Global say) should not be used except by the Team Leader in prematch. Voice commands are also considered MM1 and should not be used.

    The home team hosts the match, the visiting team picks sides.

    Player STEAM_ID's, Clan Tags, Player names must also be checked during this time. If a STEAM_ID, Clan Tag, Player Name, does not match the IGL team roster, the other team must say so before the match starts. Once both teams "ready" up, you are accepting that team as is. The match will stand as is. Players MUST have the name they are registered with on the IGL site while playing in IGL matches. No other names will be acceptable, including TAGS. There is a reason for this and it should be obvious. It is much easier to find a players name to quickly get the steam id's check so match can start. Anyone found not using the correct name or tag will be suspended.

    Exception to this rule: If a ringer or suspended player is used during a playoff match including the Championship match and it is found out by the Admins of IGL and not by the opposing team, the Admins reserve the right to intervene and will overturn the match based on any evidence they deem necessary to prove the infraction. Penalties will be much harsher than they would be in a regular season match. Anywhere from 3 match suspension to expulsion from the League. Leaders will be suspended for 3 matches for allowing a ringer or suspended player to play. He will also receive a 3 match suspension, if the leader willingly and knowingly allows such player to use either a bogus account (a player on the roster but not an actual player) either made by himself or someone else for the purpose of deceiving IGL Admins or other teams or uses an actual player’s real account. 2nd offense will be an IGL ban and the team removed from IGL.

    NOTE: Only the Official Roster will be used to verify player eligibility, which is the TF26v6 roster. Using the Base Roster will not be used to verify player eligibility for match play. Anyone with an “I” besides their name is not eligible to play in matches. Note any player who delays the start of the match by refusing to change their name to the correct name as the IGL roster will be suspended. (See paragraph below for direction)

    **If there is a problem with the server/players/etc.. LEAVE THE SERVER AND CONTACT AN ADMIN. DO NOT STAY AND PLAY IT OUT. IF YOU GO LIVE YOU HAVE 10 MINUTES LEEWAY TIME IF A PROBLEM ARISES TO LEAVE. IF YOU DO NOT LEAVE AND PLAY IT OUT, YOU ACCEPT IT. THIS DOES NOT APPLY TO SOMEONE CHEATING.**

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                  6.6.3 -- Live Match (teams in the server, match is live)

    Once BOTH clans are ready to begin, OR 15 minutes have expired since the scheduled match start time, the match must start. Failure to comply will result in a forfeit.

    Once both teams are ready, the following command is placed in the console by the server operator " rcon exec igl_MAP.cfg" without the quotes.

    A team is NOT responsible to know who is in charge of the other team! This means, if a team is in their own server and asks the other team if they are ready and gets a positive response. Then they may start the match! Team leaders are responsible for what members of their own team say, not their opponent!

    Once this command is given, both Team Leaders will type "ready" to start the match. A countdown will start. During this time DEMOS must be started by every player in the match, to do this open the console and type "record round1" if it is round1 or "record round2" for round2. After the round is over type "stop" in the console to stop the demo, or exit half-life.

    Once the timer has started it CANNOT be stopped barring EXTENUATING circumstances. Once the timer is done counting the match is then LIVE. It may not be replayed due to a player drop or incorrect server settings. Remember to check the server settings during prematch! During the match only team leaders may use mm1, and only for good reason. Excessive violation of this rule is grounds for forfeiture. The only exception being a player saying, gh or gg at the end of the round.

    If a player drops during the match, he may be replaced by another team member while the match is live. A team may never have more than 8 players in the match at a time. If a player "lags out" but is still seen in the server, the team must wait for him to timeout. If a team has more than 8 players in a match at once for more than 1 minute, it is grounds for forfeiture and Opposing team may file a dispute.

    It is the responsibility that Both Leaders/acting Leaders playing in an IGL Match to check, names, tags, and steamid's. During the 2nd half of an IGL match if a player is substituted anytime after the match has started, the Leader of the opposing team has the right to verify that substituted player's steamid after the 2nd rd has been completed. If the opposing team Leader has found this was an ineligible player, then he/she must notify their Tier Admin immediately after the match. If there was in illegal substitution of a player, he/she will be deemed as a ringer and will be subject to suspension and/or expulsion from the league. The leader of the substituted player will also be suspended and/or removed from the league.

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                  6.6.4 -- Intermission (after round1)

    If 2 servers are being used, 15 minutes are given after the end of round, to begin round 2. Once both clans are in the server chosen for round2, or 15 minutes have expired round2 begins. If only 1 server is to be used for the match, only up to 10 minutes are given for intermission. Players should remain in the server unless substitutions are required.

    Note: It is highly recommend that both rounds be played on one server to save time and proceed with the match. If both teams have all their players present they may wave the break time limit, if both Clans agree and begin 2nd round immediately. However if one team needs some time, even if its up to, but not beyond the break time limit, the other them must allow them the time without harassment. Both teams may stay on the server that round 1 was played if both team agree, however if the visiting team wishes, they can request the 2nd round to be played on their server and the visiting team is to give the Home team the IP address and password immediately to the Home team.

    If a player's has been substituted after rd 1 begins, it will be the opposing team Leader responsibility to check then substituted player's steamid before the 2nd rd begins.

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                  6.6.5 -- Post Match (immediately following the match)

    After the completion of both rounds, both team leaders should tally the scores by adding their team’s round1 and round2 score, and the other team’s round1 and round2 score. The winning team should then promptly report the score via the FORM ON THIS WEBSITE. The winning team who did not report scores by 9:00pm EST Friday will receive a FF Loss and the losing team will receive a FF Win only if the opposing team reports to their Tier Admin that the winning team has not reported the scores by the default time. The opposing team must do this at the time of the default time. EX: if the default time is 9:00pm est, then they must make IRC contact to tell Tier Admin score was not reported. If this is done on time, the opposing team will receive the FF win.

    During the 2nd half of an IGL match if a player/s is substituted anytime after the match has started, the Leader of the opposing team has the right to verify that substituted player's steamid after the 2nd rd has been completed. If the opposing team Leader has found this was an ineligible player, then he/she must notify their Tier Admin immediately after the match. If there was in illegal substitution of a player, he/she will be deemed as a ringer and will be subject to suspension and/or expulsion from the league. The leader of the substituted player will also be suspended and/or removed from the league. Opposing Team Leaders then must file a dispute after contact his IGL Tier Admin.

    If a team wishes to lodge a dispute on the results of the match they must fill out a support ticket. Disputes will be IGNORED if launched more than 24 hours after the end of the disputed match, barring a good reason for delay.

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           6.7 -- Rescheduling Matches

    Teams may reschedule a match by mutual agreement, however the match may NOT be played after FRIDAY. Matches not reported by MIDNIGHT eastern time on FRIDAY, will result in the match being DELETED. However, if one of the teams do not show up on the agreed rescheduled time and day, the team present for the match will receive the FF win.

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           6.8 -- Forfeits & BYE's

    The forfeiting team receives a loss, the team scheduled to play the forfeiting team, receives a win. Technical Forfeitures are forfeitures caused by rule or policy infractions.

  • A requested BYE: Is a request made by a team due to unable or unwillingness to compete in a match, therefore will be treated as a Forfeiture loss. IGL has little tolerance for forfeits, as it wastes time and energy on the part of your opponents and the admins. Please see the rule below for Penalty.

  • NOTE: PLEASE DO NOT PUT A CHECK MARK IN THE BOX AT THE BOTTOM THAT SAYS REPORT FF. Winning teams please score as 1-0 for each round.

  • A schedule BYE: Is a BYE done when teams are uneven teams when schedule is made and will be treated as a match played. It will be scored as 1-0.

    Penalty: Teams receive a warning for their first forfeit, and a strike thereafter. 3 Strikes for the season you are out of IGL. In addition to the above, the following will be enforced: If a team receives two (2) consecutive Forfeits for any of the below infractions, they will receive 2 strikes and be put in the inactive list and if you have three (3) FF losses during the ongoing season you will be put in the inactive list for the rest of the season. Once a new season begins and this team wishes to rejoin they will be put under Administrative Probation during the entire season and if they receive one Forfeit during the new season, they will be removed permanently and will not be able to return.

    No Show -- Any team not responding to the Match Com by twenty-four (24) hrs before the match will receive a FF loss. If both teams do not use Match Com, the match will be deleted and a strike will go against both teams. All FF losses will count as a strike for each FF loss.

    NOTE: Any team receiving 2 FF losses in a row or 3 FF losses during the season will be placed in the inactive list and must contact their League Admin to be reinstated back into the League. You will also be put on Administration Probation for the remainder of the current season. If you receive one FF loss during this period, your team will be remove from the League.

    Minimum number of players -- If a team cannot get at least 7 of its players connected to the agreed server by 15 minutes past the scheduled match start time, the opposing team may force them to forfeit, or wait and allow them to get there 8th player on, or reschedule the match to MONDAY night at 9pm EST. If a team drops below 8 players during a round, they may continue play, but must have at least 7 players at the start of the subsequent round. If they don't have 7 at the start of the next round the other team will receive a forfeit win for that rd. If this happens the score will be reported as 1-0 for that round only. Incomplete matches -- If a team "pulls out" during a match, meaning all of their players drop, the match is ended. If this occurs during the first round the match results in forfeiture. If it occurs during the second round the score should be reported as it is when the last player of the losing (the team that pulls out) leaves. Screen shots should be taken of the score when the last player of the losing team leaves, and a demo may be requested of the winning team. If this happens twice (2 times) during a regular season, your team will be put in the inactive list until the problem is resolved.

    Server crashes -- (see server crashes)

    Title Matches -- In the unlikely event that both teams in a title-shot or title match forfeit, the match will be DRAW. If the match is not played by MONDAY at 9pm EST the match will be DELETED and no Champion of that Tier will be Crowned.

    In the event of a ringer/s or a suspended player/s play in the Playoffs and including the Championship match, the IGL Admins reserve the right to collect any evidence deem necessary to prove the violation, by requesting demos/Screen Shots/Logs. If proof shows there has been a violation, then the Admin will overturn the match and players involved will be suspended and/or removed from the league. (See rule 6.4.2 for more details.)

    Penalty: BOTH clans are done for the season. They may also be moved down a tier for the next season. If both teams in a match forfeit, and the match is not a title-shot or title match, the match will be DELETED and both teams Leaders will receive a strike. Penalty: both clans Suspended for 4 matches

    Technical forfeits -- Technical forfeits result from a rule or policy violation. This includes such things as cheating, roster violations, and unsportsmanlike conduct & etc. Penalty: Player/clan Suspension for 4 matches

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  •        6.9 -- Spectators and HLTV

    The default number of spectators for a match is 0. Teams MUST allow IGL admins to spectate during matches, if they so choose, this will not happen except in exceptional circumstances.

    HLTV is acceptable, so long as the HL-TF2 server allows at least 13 players, and the HLTV server is made available, and known to both clans. The HLTV broadcast delay must be set to at least 90 seconds. If HLTV is running it MUST BE recording and the HLTV demo MUST be made available to the other clan upon their leader's request within 2 hrs after the match, no exceptions, by providing the opponents with a link for download. A Link will be emailed to the leader of the Visiting team for the demos. Visiting team Leader must make it know before the match that they want a link to be emailed to the leader as specified above. If the visiting team leader does not make this request at this time, they will forfeit their right to receive the link for the demos.

    Penalty: Leader of the Hosting HLTV will be suspended for one match for NOT providing the Visiting team the link for the demos. Match will not be overturned.

    If a clan wants to run HLTV and all requirements above have been met, the other team CANNOT request that it be removed.

    HLTV Demos may be used as part of the evidence in a dispute.

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           6.10 -- Referees

    The IGL does not use referees for matches. Teams are expected to run the match themselves. If there are expected problems in a match then an administrator may be specifically requested to maintain the peace and make decisions, but this is in extreme situations only.

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           6.11 -- Ties

    There are no ties in the IGL.

    If a match is tied after regulation, round 1 and round 2, then the match will proceed into overtime. Follow rule 6.4 -- Match Format to complete the overtime.

    *All overtime rounds will be played on the same map as the regulation rounds, you cannot change maps during overtime.

    Note: See section 6.4 for more information.

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    7 -- HL-TF2 Servers

    All IGL teams are REQUIRED to have at least one TF2 server, and have rcon, or direct, access to it. The league does not have any server for use in matches, therefore if more than 1 team does not have a server available, there would be obvious problems. Contact your IGL Tier Admin if a problem like this occurs.

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           7.1 -- Acceptable Servers

    All servers must be in the continental United States only, not in Hawaii, Alaska, or Canada. Players may be from outside the US or Canada, but their team's server must be within the continental United States only. Only dedicated servers are acceptable, no listen servers. Servers on a T1 line or better are highly recommended. ALL SERVERS MUST HAVE LOGGING TURNED ON. NO CABLE SERVERS WILL BE ALLOWED.

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           7.2 -- Server Configuration

    Servers must have a player limit of at least 14 players, to allow for each team to have 6, plus an Admin or two to be in if needed. They must have the Iron Glove League Config loaded (found in file section) and the limits set correctly on server.

    REQUIRED: If match is started with wrong config, it must be restarted immediately with the correct IGL config before the match can start. If it is not changed within 1 minute, the opposing team will leave the server and report it to an IGL admin immediately.

    Penalty: The clan running the server with the wrong cfg will be given a 4 match suspension and the opposing team will be awarded the forfeit win. Also if it’s been found that the Official IGL Config has been tampered with, the offending team will be suspend from IGL for the rest of the season.

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           7.3 -- Server Crashes/Latency

    If Average Team Latency is above 150 on a continental US server, your clan may NOT play in IGL.

    If average latencies are more than 100 higher for the visiting team, the team with the higher latency may request the entire match be played on their server, unless the team with the higher latency is based outside of continental United States or Canada. In addition, if the visiting teams server has an average latency of 100 for the Home team, then an acceptable server must be found. If one cannot be found, the match can be rescheduled after approval from your tier Admin and has to be rescheduled by 9:00 pm EST Thursday the same week of scheduled match.

    If a server crashes during pre-match the visiting team has the option of trying to play on that server a second time or moving both rounds to their server. If a server crashes during a match, a screen of the score should be taken. If at least 15 minutes of the round have expired the visiting team may decide to replay the round on their server, or keep the rounds score is as after 15 mins. If the server crashes before 15 minutes of the round have past, the round must be made up, on the visiting teams choice of server.

    If a server crash leaves both teams without a server, the match may be replayed on FRIDAY by 9pm EST, or both teams will be given a loss.

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    8 -- League Violations

    IGL uses the three strike rule for league violations. If a team receives three strikes they are expelled from the league. Major violations may result in 2 or even 3 strikes given at once. If a team goes 10 weeks without receiving a strike one will be removed from their record.

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           8.1 -- Cheating

    IGL WILL NOT TOLERATE CHEATING. If a player has been found guilty of Cheating in another League, IGL will view the evidence and make a decision on the evidence and if the player was found to be cheating, they will be ban PERMANENTLY from IGL.

    If a player is proven to be cheating in a match, the offending clan will automatically forfeit the match, and receive one strike. The cheating player will be removed from the team’s roster. If it is a team leader that was cheating, the team will be permanently expelled from the league.

    If a player is proven to be cheating in a pub/scrim/pug the offending player will be banned. If the player is a team leader the team will be permanently expelled.

    All cheating related bans are permanent.

    Cheats include but are NOT limited to fullbright commands, gl_alphamin exploits, Map hacking (wall hacks, etc), Aimbots, speed hacks, or any other game play altering cheats, or no/anti-recoil scripts. Server config is misconfigured in favor of one team. If you are suspected of having a illegal script or controller (keyboard or other wise) with macro you will be suspended and or ban. First offense, whole team one match suspension and match will be overturned, 2nd offense, whole team ban from the league. Even though we can not totally prove this, it can be seen in a demo. Any ILLEGAL SCRIPTS including but not limited to, Sniper Scoping scripts, Bazooka scripts, or Jump scripts will be considered a cheat. This is a form of cheating and it will not be tolerated.

    Any mechanism by which information that is not normally available to the player is obtained. A violation of one or more of these rules will result in a forfeit loss given to the team in violation of the rule.

    Map bugs are NOT considered cheats.

    As stated in the Match Protocol section of the rules, all players on both teams are required to record demos ( "record ademoname" in the console). These are used to prove a player cheats, or more that he doesn't cheat, during a match. If a team launches a dispute against another, some or all players are required to send in both demos with all screen shots to the league official. If these demos and screen shots are not available, the team without them may have to forfeit the disputed match.

    Anti-cheat programs are allowed so long as they do not kick or ban a player from the server during a match. Also you may not kick, ban, or use any other admin, rcon commands on an opposing team member just because you think he cheats during a match. Also, don't accuse him during the match, notify an admin afterwards.

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                  8.1.1 -- Cheat Creators

    Clans that have someone in it creating cheats and making them available for download and allowing it will be removed from the league. Due to it's availability from said clan member to the rest of the clan the entire clan will be removed. If clan member has been removed from clan but was allowed to stay for a long period of time and clan knew he was making them and putting them up for distribution the removal is still valid.

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           8.2 -- Roster Violations

    Player STEAM_ID's, Clan Tags, Player names must also be checked during this time. If a STEAM_ID, Clan Tag, Player Name, does not match the team roster, the other team must say so before the match starts. Once both teams "ready" up, you are accepting that team as is. The match will stand as is.

    After "ready" start, any team that is caught substituting a player in a match that is not on their IGL roster, will be forced to forfeit the match.

    It is recommended that teams check STEAM_ID's during pre-match by pulling down the console and typing "status". It is also required that the Hosting team Captain/Leader to take a SS of the Rcon Status Screen.

    If a player has been substituted after the 2nd rd has begun, the opposing team leader reserves the right to verify his/her steamid after the 2nd has been completed. If its been found that this player is ineligible for match play, the opposing team leader MUST contact their Tier Admin immediately after the match. If it has been found there was a ineligible player, he/she will be suspend and match overturned. However, depending on if it's a regular season match the suspension MAY be less severe but match overturned, but if it's during a Playoff match, the suspension will be more severe, possible removal from the league and match overturned.

    If it is found that a player is using another clan member’s account, they will be considered as a ringer. The player who allowed the account to be used and the player who used the account will receive a four (4) match suspension. Happens a second time, both will be ban, no matter if this is a different player’s account from the 1st time it happen. However, if this player is found to be not on the clans roster, that player will be ban from IGL. If this player is a IGL suspended or IGL ban player he will be ban from IGL. Then the Clan will receive a four (4) match suspension and clan leader will be receive a (six) 6 match suspension for allowing a ringer described above to play in an IGL match. If the Leader allows this behavior a (2nd) second time during their stay in IGL, he will be ban from IGL and the team removed.
  • Multiclanning: Any player found to be on 2 teams in the same league such as TF26v6 will be suspended for 3 matches for each account. Then one account will be banned, while the other one will be deleted. The player will have to re-register, then can added to the one team he wishes to join by the Leader of that clan. If he is found to be playing in matches, he will cost the team he plays for a FF loss.


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           8.3 -- Unsportsmanlike Conduct

    This term has a rather broad range, and is left up to the league officials to determine when it applies. Minor unsportsmanlike conduct will result in a warning, worse offenses may result in forfeiture of a match. The most common type of Unsportsmanlike conduct, is mm1 and/or sprays abuse during a match. Insults, Taunting, or Spam during a match are distracting. The magnitude of mm1 offenses will determine punishment. MM1 (Global say) should not be used except by the Team Leader in prematch. Voice commands are also considered MM1 and should not be used.

    Penalty: Depending on the severity of the above infraction will determine the length of suspensions and in some cases the match can be overturned. The penalty for the player's could range from no less than 4 match suspension and up to a 6 match suspension..

    Any derogatory, racial, harassing or taunting comments toward players or clans while in the match server will not be acceptable under any circumstances and player's will a 4 week suspension for the 1st offense and 2nd offense removal from IGL.

    This is more of a code of honor rule. Play fair, have fun, and be a good sport towards your opponents win or lose. Naturally we cannot control what is said in conversations between two people, but when you've entered that server, even though it's pre-game, you respect the rules, you respect your opponents, or you will not be apart of IGL for much longer.

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           8.4 -- False Information

    Purposely giving IGL league admins false information is grounds for removal from the league. This includes, but is not limited to, false match reports, false or "doctored" logs, and basically trying to pull anything over the IGL Admins eyes. Consequences may range anywhere from forfeitures, suspensions, or even expulsions.

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           8.5 -- Disputes

    If a team wishes to dispute a match they must fill out a support ticket. All disputes must be submitted within 24 hours of the end of the disputed match. Players must keep their demos/ss for 3 days then they can be deleted.

    Directions on How to File a Dispute in addition to the above: The leader of the Clan filing the dispute will go to the IGL Web Site and click the LIVE HELP on the left, then click the words "CLICK HERE" and provide the necessary information needed.

    The following information MUST BE PROVIDED or the dispute will be thrown out. Any of the information below is missing the dispute will be deemed invalid. You will not be able to submit any other evidence once you file the dispute, so be sure all information is included as requested below.

    1. YOU MUST VIEW a demo of one of your own players, and then only the leader or captain of the match can file the dispute.

    2. Name of player

    3. Steamid

    4. Must provided a SPECIFIC LOCATION, a recognizable spot, about when and where in the demo,(about 8 minutes 53 sec.), etc. Something very specific for the AC Admins to look for. Be as detailed as much as necessary.

    Once you have done this, the Head Admin will be notified and will look at the dispute filed and a tracking number will be assigned to this dispute so that the Leader of the Clan filing the dispute can keep tract of the dispute process. They will be notified by email with this tracking number and will be able to click on it, which will take them to the page to follow the dispute process. Note: If this email has not been received please notify the Head Admin of the DoD at once. The Offending Clan Leader and player's will be notified by regular email by the Tier Admin of the decision of the dispute.

    NOTE: With the new upload system added to the NAV BAR on the left of the web site (Submit Demos), all players will use this method to upload all demos, screen shots and logs. Any files not in winzip or winrar format will not upload. All files must be no larger than 50mb in size. If they are you will not be able to upload them until you have split the file into 2 zipped files. To ensure a smaller size file, please save all screen shots in jpeg format. If your screen shots are in bmp format, it will make the file to large to upload and will have to be split.

    Disputes must be kept in private, letting them out to the public may be grounds for a forfeiture or removal from IGL. Frivolous disputes or disputes with no basis will result in consequences towards the acclaimed team.

    Also Note: You may not request more than 1 player per dispute, so be sure to pick wisely and no more then 2 disputes per season.

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           8.6 -- Rates

    The minimum client rates for IGL matches are as follows:

    rate 15000
    cl_cmdrate 67
    cl_updaterate 67

    Penalty: Players found using lower than these will be suspended for a minimum of 4 weeks, and the match MAY be overturned.

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           8.7 -- Tags and Names

    You Must use your Tag that is Listed on your Teams IGL Page and Use the Handle you have signed up with. Team and/or names including, but not limited to, the following content will not be permitted: profanity, bigotry, raciest, sex, or religious group; drug use and other names deemed inappropriate by the league. Note: You may not change your team name more than once during a season on the Official IGL Team roster page.

    NOTE: Note any player who delays the start of the match by refusing to change their name to the correct name as the IGL roster will be suspended.

    Penalty: Violation of this rule during match play will be a 4 week suspension from IGL.

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           8.8 -- Rules for Match Play

    Map Glitches and exploits will be posted here or in the news section prior to match time. Check back from time to time to see what won't be allowed in matches.

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    9 -- Conduct Towards Admins

    We at IGL will not tolerate disrespect towards us. We run this league for everyone’s enjoyment with our free time. If we find public attacks towards us, that person will be punished.

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           9.1 -- IGL TF2 Administrators

    If any Administrator is in a Clan that plays in IGL, that Administrator will not be a part of any investigations involving their Clan. This policy will ensure an unbiased decision of these issues. (Example: Administrator's clan has a match problem. Another Administrator would deal with the problem, not the Administrator who is in the clan).

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           9.2 -- Admin Rights

    Admins have the right to use their judgment in such cases if a rule is not stated on the problem at hand. Just because it's not listed doesn't necessarily make it right.

    Any IGL admin has the right to request any clan member's demos/screenshots within 3 days of the match regardless if there is a dispute.

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    10 -- Clan Agreement
           10.1 -- Agreement

    By joining our league you submit that you will abide by our rules and everything posted therein.

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