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1 -- Joining IGL Battle Field 2
    1.1 -- Introduction
    1.2 -- Entrance Requirements
    1.3 -- How to Join

2 -- Client Settings
    2.1 -- Default

3 -- Server Settings
    3.1 -- Server Config

4 -- League Information
    4.1 -- Entrance
    4.2 -- Rankings
    4.3 -- Schedule
    4.4 -- Team Rosters
    4.5 -- Waiting List
    4.6 -- Outside Players
    4.7 -- Clan Cash

5 -- Introduction
    5.1 -- Purpose of the Iron Glove League
    5.2 -- Definitions

6 -- Match Information
    6.1 -- Matches
    6.2 -- Match Format
        6.2.1 -- BF2 5vs5
        6.2.2 -- BF2 8vs8
    6.3 -- Maps
    6.4 -- Match Protocol
        6.4.1 -- Schedule Match (before match time)
        6.4.2 -- Prematch (teams are in the server, before the match starts)
        6.4.3 -- Live Match (teams in the server, match is live)
        6.4.4 -- Intermission
        6.4.5 -- Post Match (immediately following the match)
    6.5 -- Rescheduling Matches
    6.6 -- Forfeits
    6.7 -- Spectators
    6.8 -- Referees
    6.9 -- Ties

7 -- IGL-BF2 Servers
    7.1 -- Acceptable Servers
        7.1.1 -- Server Configuration
        7.1.2 -- Server Crashes/Latency

8 -- League Violations
    8.1 -- Cheating
        8.1.1 -- Cheat Creators
    8.2 -- Roster Violations
    8.3 -- Unsportsmanlike Conduct
    8.4 -- False Information
    8.5 -- Disputes
        8.5.1 -- Frivolous Disputes
        8.5.2 -- Demos During Disputes
    8.6 -- Tags and Names
    8.7 -- Rules For Match Play

9 -- Conduct Towards Admins
    9.1 -- IGL-BF2 Admins
    9.2 -- Admin Rights

10 -- Clan/Player Agreement


1 -- Joining IGL Battle Field 2
       1.1 -- Introduction

The Battle Field 2 League was created for only the most mature clans and players to come, compete and have fun. It is a place that you’re fellow players and the administrators of this league participate for their own enjoyment, and we will not tolerate anything which takes that enjoyment away. Please demonstrate the same respect to the administrators as you would wish they demonstrate to you.

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       1.2 -- Entrance Requirements

The IGL staff is constantly monitoring your clan's commitments to active and competitive gaming, and as such has established entrance minimums before a clan can participate in this league. The purpose of these minimums are to minimize the potential for forfeited matches; nothing is more discouraging than having practiced and scrimmaged for an upcoming match, only to find out that the opposing team hasn’t shown up. The minimums are: • A clan NAME or TAG which doesn’t already exist in the IGL League. • A valid and registered IRC channel on irc.gamesurge.net (i.e. the presence of ChanServ) with at least one member present at all times. You should also have one member idling the #igl-dod channel so you can get updated or current information at all times. • A minimum of eight (8) members, all of whom are running the current of Battle Field 2. • Two contacts ( Leader and Scheduler ) who are available through email. • A website which at least contains your clan information and a current clan roster. Furthermore, the IGL Admin Staff reserves the right to refuse any clan or individual admittance to IGL, based on prior conduct within IGL, or the Gaming Community as a whole.

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       1.3 -- How to Join

Working with PBGUID's How to locate your GUID and how to enter it in your profile? * PBGUID's are required to be in your personal profile on IGL BF2 Divisions. You can add your guid to your profile the following way: * Open Battlefield, join a server (one with Punkbuster running), hit the "~" key and input /pb_plist in your console. Take note of the 8 digits displayed this is your PBGUID. This is all you will need to input into your profile. • Once you have captured your PBGUID , you are ready to sign up for IGL! All participants in IGL League must be registered before they can be placed on a roster. So you have decided to join IGL? In this section I will walk you through the simple process of joining IGL. First thing you want to do is register yourself. This goes for both Leaders and Clan mates. If you are the leader, after you register you will want to click on create clan. After that is done go to the staff section in the left menu and send an e-mail to the Head Admin saying that your clan has joined the league and give the full clan name you used to create the clan. Now with that done you want to start getting your clan mates on the roster. This is also pretty easy. Just have your clan mates register and once they have done that go to the manage clan link, then click - View/Edit /ADD/REMOVE MEMBERS TO YOUR Clan Roster - , then ADD/REMOVE a member. TYPE THE LAST 8 DIGITS OF THE PBGUID AND CHOOSE SUBMIT. Once that is done, THE PLAYER IS ADDED TO YOUR ROSTER. That’s it. That person is now on your roster. Repeat till you have all your members on the roster. Then go in and change there status from "I" to "A" so they show up not only on the base roster, but the BF2 8v8 roster as well. Good Luck and welcome to the Iron Glove League. Any questions feel free to contact the Head Admin or any of his staff. Special Note: Only enter the last eight (8) digits of you PBGUID. You will not get registered correctly if you do. Special Note to Players Already Registered with Steam ID: Login, Click the "MY INFO" Button, on the line, ICQ, put your 8 digit GUID. The Admin will put this number on the roster for you. Welcome and Thank you for joining one of the Oldest Leagues in On Line Gaming!

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2 -- Client Settings
       2.1 -- Default

All players competing in IGL are required to use a default installation. NO modifications like models, skins, sprites, and sounds are permitted whatsoever. Penalty: Player Suspension for two weeks.

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3 -- Server Settings
       3.1 -- Server Config

All IGL-BF2 match servers must record demos during matches. Demo recording is enabled in the IGL BF2 server configs. Demos must be kept for a minimum of 4 weeks, after which they can be deleted. Demos must be turned over to an admin if requested during this 4 week period. IGL has a config that your server must be running while match is live. You can find the server config to be uploaded to your server in our file section as well as a small instruction list on how to operate it. NO other server config is allowed in IGL. Penalty: Clan Suspension for two weeks

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4 -- League Information
       4.1 -- Entrance

On the upper bar, make a login, and then "create a clan." Then ask to be invited into the league. Unless a team is invited by a league administrator the team must prove that they have played in at least 3 BF2 scrimmages or matches. The easiest way to prove this is to just mention any leagues you are in, or post screen shots on your website. Other requirements for entrance: A BF2 server (see Server section), a web page (or a public message board), an IRC chat channel, and at least 6 members on roster.

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       4.2 -- Rankings

Rankings are determined first by a team’s win/loss record.

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       4.3 -- Schedule

Each week every team has a match scheduled based on their ranking. Barring extenuating circumstances, teams will not meet one another more than once per season. If a team leaves the IGL there may be an odd number of clans available for play. In that case one team will be given a bye. A few weeks out of the year, the IGL may suspend matches due to major holiday, or if a new version of the BF2 mod is released on game day. If you know your clan cannot play the next weeks match let an admin know ASAP! Season runs as follows for each tier. 2 preseason matches, 8 weeks of match play, 2 weeks of Playoffs, and then the Championship Match.

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       4.4 -- Team Rosters

All teams are required to keep a list of their teams Player Names and PBGUIDs on the IGL website. The roster may not be changed after 23:59 pm Wednesday night until 7:00 am Friday morning. Teams may only play members on their IGL roster. If a ringer (someone not on that team’s roster) is caught playing for a team during a match, that team will receive a forfeiture if they win. It is suggested that teams go in the console and type "pb_list" during a match as this will show all players PBGUIDs in the server. Each team's roster must remain separate. Players from one team may not play for any other team in IGL play. Notice: During preseason only, the rosters will not be locked

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       4.5 -- Waiting List

If a clan is accepted into the IGL League they will be put on the waiting list, unless there are an odd number of teams active in IGL. This is so there is no odd team out each week. Once a second team is accepted into the IGL or a team drops out of IGL the team on the waiting list will move up. A team requesting a rest will also be put on the waiting list. Teams may wait on the waiting list for up to 4 weeks before coming back.

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       4.6 -- Outside Players

If someone wants to join your clan but is already in a clan however wants to play with you on Mondays you must first get approval from the Head IGL Admin. Tell the admin who it is and it will be discussed among the other admins and a decision will be made. More times than not, we will allow it. If you are caught with an outside player and have not received approval your match is forfeited. Do it again and your clan is removed.

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       4.7 -- Clan Cash

Clan Cash is no longer used. It was used at one time to buy a replay of a match that you lost

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5 -- Introduction
       5.1 -- Purpose of the Iron Glove League

The Iron Glove League was set up for clans to battle other clans and keep a steady schedule of matches. All of the clans invited here are, in our opinion, close in skill and should pose some challenge to each of the other clans. The league is on going, with a final champion each season for each tier. No set of rules is ever complete, and in some instances IGL Administrators can make judgment calls for situations that are not exactly covered, or have some basis in their irregularity. The rules listed here in are the only valid rules established as a minimum guideline for consistent fair match play. #igl-dod is the primary irc channel for IGL, it’s located on irc.gamesurge.net

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       5.2 -- Definitions

• BF2: Battlefield 2, the game being played in this league. • MATCH: Each BF2 match will be played in a best 2 out of 3 rounds format, where each team gets a chance to play both sides, and a possible tie breaker. • ROUND: The playing of 1 side until tickets or time runs out. Matches may have a maximum of 3 rounds - the first team to win 2 rounds wins the match. • TICKETS: A team's score in a round of BF2. The total tickets of the first 2 rounds is used to determine side OR server choice for a tiebreaker round. • SIDE: On every BF2 map there are 2 factions, the USA and the MEC/PLA. Teams will play on each side once during the first 2 rounds. • CAPTAIN: The players listed as leader or scheduler on the roster. If neither of these are present for the match, the team must select an acting team captain. In this case, teams are required to notify the opposing team before the match, and let them know who their captain will be for the duration of the match. • HOME TEAM: The scheduled home team will be given the choice of server or side for round 1.

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6 -- Match Information
       6.1 -- Matches

All IGL-BF2 matches will be played on THURSDAY NIGHTS @8:00 PM Eastern. All matches will be played using the current version of the Battle Field 2 mod, EA Games, and the IGL server cfg

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       6.2 -- Match Format

There is a granted 15 minutes grace period in which the two teams, after the designated start time, MUST be in the server. If one team, after the 15 minutes, does not have all their players in, the opposing team may demand to start immediately. If the shortened team does not comply with this, then it will be an automatic forfeiture, and the opposing team will be granted the victory.

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              6.2.1 -- BF2 5vs5

IGL-BF2 5v5 matches are played in the following format: • 5 players per team • Conquest game mode • 1 map per match • Best 2 out of 3 rounds • 20 minute round timelimit • Rounds last until either team's tickets run out, or the time limit expires. The use of vehicles or vehicle mounted weapons are not allowed in 5vs5 competition. Team must have at least 4 players to begin all rounds of the match. The other team is not required to reduce their team. Teams with less than 4 players available for any round are required to forfeit that round.

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              6.2.2 -- BF2 8vs8

IGL-BF2 8v8 matches are played in the following format: • 8 players per team • Conquest game mode • 1 map per match • Best 2 out of 3 rounds • 30 minute round timelimit • Rounds last until either team's tickets run out, or the timelimit expires The minimum number of players for a match is 6 per team. If one team shows with less than 8 players they may play the match so long as they have at least 6. The other team is NOT required to field less than 8 players in this situation, but may voluntarily do so. Teams with less than 6 players available for any round are required to forfeit forfiet that round.

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       6.3 -- Maps

Each week a map will be posted on the IGL schedule. All teams must use this map in their match. On occasion IGL may play a custom map. At least 2 weeks notice will be given, and a link provided to download the map in the file section.

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       6.4 -- Match Protocol
              6.4.1 -- Schedule Match (before match time)

After the week’s matches have been scheduled, opposing Team's designated Scheduler should contact one another by email or IRC chat. Server IP's should be swapped and both teams should check the server conditions (see server rules). The home team should make known whether they wish to choose the server for round1 (and which server they choose), OR if they want to choose which side they want in round1 (and also make known which side they choose). The visiting team should then make known to the home clan their decision on the remaining choice (whichever the home team didn't decide). Do NOT assume the match is a forfeit UNTIL you have contacted an IGL Admin by 8pm EST and the admin has given you the ok to report the FF. A team representative(s) should join the other teams IRC Chan, or be in contact by some sort of IM, no later than half an hour before the match is scheduled to start. Team Representative(s) are also encouraged to join #igl-dod on irc.gamessurge.net if there are any last minutes questions or concerns they'd like to go over.

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              6.4.2 -- Prematch (teams are in the server, before the match starts)

Prematch is the period in which both clans have joined, or are in the process of joining the match server. Members of the visiting team (in this case the team who does not operate the server used in the round being played) may enter (and must be allowed to enter) the server as early as 15 minutes prior to match time, to check ping times and server settings. By now the home team should have the igl.cfg loaded, so that the visiting team may check server settings. It is the visiting team’s responsibility to check server settings during prematch. Teams may delay the start of the match up to 15 minutes, after the scheduled start time. MM1 (Global say) should not be used except by the Team Leader in prematch. Every week's set of matches will be played on a specific map, chosen in advance by the league admins. A different map will be played every week, if possible. The maplist for a season will generally be posted 1-2 weeks before the season begins. Maps on a maplist are subject to change, especially if they are found to be unfit for competition. 2.2 Match Process Player GUIDs, Clan Tags, Player names must also be checked during this time. If a GUID, Clan Tag, Player Name, does not match the team roster, the other team must say so before the match starts. Once both teams "ready" up, you are accepting that team as is. The match will stand as is. **If there is a problem with the server/players/etc.. LEAVE THE SERVER AND CONTACT AN ADMIN. DO NOT STAY AND PLAY IT OUT. IF YOU GO LIVE YOU HAVE 10 MINUTES LEEWAY TIME IF A PROBLEM ARISES TO LEAVE. IF YOU DO NOT LEAVE AND PLAY IT OUT YOU ACCEPT IT. THIS DOES NOT APPLY TO SOMEONE CHEATING.** Both teams must be ready to start the match 15 minutes after the agreed upon (or default) match time. During this 15 minute warmup period, teams should confirm that their opponent's roster is accurate and legal, and that the server settings are correct. This must take place BEFORE the match begins. Any player who is not on the roster with a matching GUID is considered inelligible and can be asked to leave the server. If the 15 minutes pass and there are no complaints from either team about roster or server settings, the match will proceed and all players ON THE SERVER will be considered valid. IGL Admins will not accept disputes over a roster or settings issue after the match has been played, unless an illegal substitute player from outside the server was used in the middle of a match. After the 15 minute warmup period, the match must start immediately unless both teams agree to a delay. If a team does not have the correct number of players on their team after the warmup period is over (either the default of 8 players or enough to avoid a forfeit), the offending team will forfeit the match. Similarly, if the team controlling the server refuses to start the match after the warmup period, they will forfeit the match. An end round screenshot is MANDATORY, as they prove that the match was played and that the match results are correct. At least one person on each team is required to take a screenshot at the end of each round of the score table. Generally, admins will not ask for screenshots of match scores unless there is a dispute over the results. Round 1: Home team will pick side or server first. Round 2: Teams change sides. The Team that did not pick server in round 1 may now opt to change servers. Round 3: If necessary. The team which has the most tickets from the previous 2 rounds will get to choose SIDE or SERVER, while the other team chooses what’s left. (I.e. home team won by 10 tickets. They choose their server for round 3, the visitor now can choose which side they play on) If after the 2nd round both teams have won a round, a 3rd, tiebreaker round will be played. The team with the highest ticket total from the previous rounds will be allowed to choose which side or server to play on. If teams have tied on tickets, then the team with the most kills during the last 2 rounds will choose which side. Teams will be allowed to take a small break between rounds, this should last no longer than 5 minutes. After the completion of the match the winners should immediately report the results, regardless if a dispute is going to be filed. If there is a dispute the results can be altered accordingly. The scores are to be posted as the amount of rounds won (Example: 2-0 or 2-1).

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              6.4.3 -- Live Match (teams in the server, match is live)
              6.4.4 -- Intermission

If 2 servers are being used, 10 minutes are given after the end of round, to begin round 2. Once both clans are in the server chosen for round2, or 10 minutes have expired round2 begins. If only 1 server is to be used for the match, only up to 5 minutes are given for intermission. Players should remain in the server unless substitutions are required

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              6.4.5 -- Post Match (immediately following the match)

After the completion of both rounds, both team leaders should tally the scores by adding their team’s round1 and round2 score, and the other team’s round1 and round2 score. The winning team should then promptly report the score via the FORM ON THIS WEBSITE. Failure to do so within 24 hours may result in a loss for both teams. If a team wishes to lodge a dispute on the results of the match they must contact the IGL Admin for there Tier or an IGL AC Admin. If no Admin is available on irc (#igl-dod on gamessurge.net) then the AC Admin should be emailed with details on the dispute. Disputes will be IGNORED if launched more than 24 hours after the end of the disputed match, barring a good reason for delay.

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       6.5 -- Rescheduling Matches

Teams may reschedule a match by mutual agreement and also must notify your Tier IGL admin by email that this is happening, however the match may NOT be played after SATURDAY. Matches not reported by midnight eastern time on SATURDAY, will result in a forfeit for both teams.

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       6.6 -- Forfeits

Forfeitures occur if a team is unable or unwilling to complete a match. The forfeiting team receives a loss, the team scheduled to play the forfeiting team, receives a win. Technical Forfeitures are forfeitures caused by rule or policy infractions. The score will be reported as 1 to 0 for each round in favor of the winning team. Penalty: Teams receive a warning for their first forfeit, and a strike thereafter. 3 Strikes for the season you are out of IGL. No Show -- If a clan does not give notice that they cannot play the weeks match by Thursday night at 8pm eastern, they will receive a forfeit loss for that weeks match, and the team scheduled to play them will be given a win. If notice is given prior to this time that team will be excused, and the league will try to find an alternative team for their scheduled opponent to play. No shows sometimes occur because one, or both, teams have disbanded. In this case the team will be removed from the league. Minimum number of players -- If a team cannot get at least 6 of its players connected to the agreed server by 15 minutes past the scheduled match start time, the opposing team may force them to forfeit, or wait and allow them to get there 5th and 6th player on, or reschedule the match to SATURDAY night at 8pm EST. If a team drops below 6 players during a round, they may continue play, but must have at least 6 players at the start of the subsequent round. If they don't have 6 at the start of the next round the other team will receive a forfeit win. Incomplete matches -- If a team "pulls out" during a match, meaning all of their players drop, the match is ended. If this occurs during the first round the match results in forfeiture. If it occurs during the second round the score should be reported as it is when the last player of the losing (the team that pulls out) leaves. Screen shots should be taken of the score when the last player of the losing team leaves, and a demo may be requested of the winning team. Server crashes -- (see server crashes) Title Matches -- In the unlikely event that both teams in a title-shot or title match forfeit, the match will be DRAW. If the match is not played by SATURDAY at 8pm EST the match will be DELETED. Penalty: BOTH clans are done for the season. They may also be moved down a tier for the next season. If both teams in a match forfeit, and the match is not a title-shot or title match, the match will be DELETED. Penalty: both clans Suspended for two weeks Technical forfeits -- Technical forfeits result from a rule or policy violation. This includes such things as cheating, roster violations, and unsportsmanlike conduct. Penalty: Player/clan Suspension for two weeks

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       6.7 -- Spectators

Spectators are not allowed in IGL-Bf2 Matches.

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       6.8 -- Referees

The IGL does not use referees for matches. Teams are expected to run the match themselves. If there are expected problems in a match then an administrator may be specifically requested to maintain the peace and make decisions, but this is in extreme situations only.

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       6.9 -- Ties

There are no ties in the IGL. If, after 3 rounds, the score is tied, the ticket totals will determine the winner of the match.

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7 -- IGL-BF2 Servers

All IGL teams are REQUIRED to have the use of at least one server, and have rcon, or direct, access to it. The league does not have any server for use in matches, therefore if more than 1 team does not have a server available, there would be obvious problems.

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       7.1 -- Acceptable Servers

All servers must be in the continental United States only, not in Hawaii, Alaska, or Canada. Players may be from outside the US or Canada, but their team's server must be within the continental United States only. Only dedicated servers are acceptable, no listen servers. Servers on a T1 line or better are highly recommended, but high end DSL servers are acceptable. In the case that a match is scheduled between a team a T1 server and one with a DSL server, ALL rounds are to be played on the T1 Server with.

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              7.1.1 -- Server Configuration

Servers must have a player limit of at least 16 players. They must have the Iron Glove League Config loaded (found in file section) and the limits set correctly on server. All BF2 Match Servers Must have Punk Buster Enabled. REQUIRED: IGL-BF2 Server/Map Config must be run for all IGL matches. If match is started with wrong config, it must be restarted immediately with the correct IGL config before the match can start. If it is not changed within 1 minute, the opposing team will leave the server and report it to an IGL admin immediately. Penalty: The clan running the server with the wrong cfg will be given a 2 week suspension and the opposing team will be awarded the forfeit win.

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              7.1.2 -- Server Crashes/Latency

If Average Team Latency is above 150 on a continental US server, your clan may NOT play in IGL. If average latencies are more than 60 higher for the either team, the team with the higher latency may request the entire match be played on their server, unless the team with the higher latency is based outside of continental United States or Canada. If a server crashes during pre-match the visiting team has the option of trying to play on that server a second time or moving both rounds to their server. If a server crashes during a match, a screen of the score should be taken. If at least 15 minutes of the round have expired the visiting team may decide to replay the round on their server, or keep the rounds score is as after 15 mins. If the server crashes before 15 minutes of the round have past, the round must be made up, on the visiting teams choice of server. If a server crash leaves both teams without a server, the match may be replayed on SATURDAY by 8pm EST, or both teams will be given a loss.

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8 -- League Violations

IGL uses the three strike rule for league violations. If a team receives three strikes they are expelled from the league. Major violations may result in 2 or even 3 strikes given at once. If a team goes 10 weeks without receiving a strike one will be removed from their record.

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       8.1 -- Cheating

If a player is proven to be cheating in a match, the offending clan will automatically forfeit the match, and receive one strike. The cheating player will be removed from the team’s roster. If it is a team leader that was cheating, the team will be permanently expelled from the league. If a player is proven to be cheating in a pub/scrim/pug the offending player will be banned. If the player is a team leader the team will be permanently expelled. All cheating related bans are permanent. Anti-cheat programs are allowed so long as they do not kick or ban a player from the server during a match. Also you may not kick, ban, or use any other admin, rcon commands on an opposing team member just because you think he cheats during a match. Also, don't accuse him during the match, notify an admin afterwards.

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              8.1.1 -- Cheat Creators

Clans that have someone in it creating cheats and making them available for download and allowing it will be removed from the league. Due to it's availability from said clan member to the rest of the clan the entire clan will be removed. If clan member has been removed from clan but was allowed to stay for a long period of time and clan knew he was making them and putting them up for distribution the removal is still valid

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       8.2 -- Roster Violations

Player GUIDs, Clan Tags, Player names must also be checked during this time. If a GUID, Clan Tag, Player Name, does not match the team roster, the other team must say so before the match starts. Once both teams "ready" up, you are accepting that team as is. The match will stand as is. After "ready" start, any team that is caught substituting a player in a match that is not on their IGL roster, will be forced to forfeit the match. It is recommended that teams check GUIDs during pre-match by pulling down the console and typing "pb_plist".

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       8.3 -- Unsportsmanlike Conduct

This term has a rather broad range, and is left up to the league officials to determine when it applies. Minor unsportsmanlike conduct will result in a warning, worse offenses may result in forfeiture of a match. The most common type of Unsportsmanlike conduct, is mm1 abuse during a match. Insults or Spam during a match are distracting. The magnitude of mm1 offenses will determine punishment. There is a code of honor rule. Play fair, have fun, and be a good sport towards your opponents win or lose. Naturally we cannot control what is said in conversations between two people, but when you've entered that server, even though it's pre-game, you respect the rules, you respect your opponents, or you will not be apart of IGL for much longer.

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       8.4 -- False Information

Purposely giving IGL league admins false information is grounds for removal from the league. This includes, but is not limited to, false match reports, false or "doctored" logs, and basically trying to pull anything over the IGL Admins eyes. Consequences may range anywhere from forfeitures, suspensions, or even expulsions.

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       8.5 -- Disputes

If a team wishes to dispute a match they must contact an admin by IRC, or email. If no IGL admin is available on irc, email the disputes admin, with your complaint. All disputes must be given within 24 hours of the end of the disputed match. Disputes must be kept in private, letting them out to the public may be grounds for a forfeiture or removal from IGL. Frivolous disputes or disputes with no basis will result in consequences towards the acclaimed team.

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              8.5.1 -- Frivolous Disputes

In order to stop teams from making frivolous disputes, Teams are now limited to 3 demo requests per season. If the team in question is caught cheating, the team that requested the demos will NOT lose one of their demo requests. Admins have other things to do then to sit around and watch demos, so do not make claims unless you're certain of your claim.

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              8.5.2 -- Demos During Disputes

A team shall not be forced to give their player demos to another team to be viewed. Any team may voluntarily allow another team to view demos. During a dispute only IGL league admins will view demos, and will decide which demos(if any) need to be viewed. If a team disputes the actions of only certain members of the other team, then it is likely only those players’ demos will be asked for. *If a demo is corrupt, it may be counted as no demo at the discretion of an IGL Admin. If this is the first time it has happened, a 1 week suspension will be enforced. Repeat offenders will receive more severe penalties, ranging anywhere from 2 week suspensions, or expulsion from the IGL League. If a dispute has been filed, Admins will make a request for that player’s demos. That player will be responsible for supplying and uploading their demos and screenshots in zipped or rar form for both rounds. In extreme cases the admin may go after the server logs as well. Screenshots and demos should be made available immediately. Failure to present the requested evidence within 2 hours after the request has been made by the admin may result in suspensions, overturned matches, forfeits or other disciplinary actions. In extreme cases more time will be allowed, but will not exceed 48 hours, and is at admin discretion.

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       8.6 -- Tags and Names

You Must use your Tag that is Listed on your Teams IGL Page and Use the Handle you have signed up with. Penalty: Violation of this rule during match play will be a 2 week suspension from IGL

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       8.7 -- Rules For Match Play

Spawn camping IS LEGAL.

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9 -- Conduct Towards Admins

We at IGL will not tolerate disrespect towards us. We run this league for everyone’s enjoyment with our free time. If we find public attacks towards us, that person will be punished.

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       9.1 -- IGL-BF2 Admins

If any Admin is in a Clan that plays in IGL, that Admin will not be a part of any investigations involving their Clan. This policy will ensure an unbiased decision of these issues. (Example: Admin's clan has a match problem. Another Admin would deal with the problem, not the Admin who is in the clan).

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       9.2 -- Admin Rights

Admins have the right to use their judgment in such cases if a rule is not stated on the problem at hand. Just because it's not listed doesn't necessarily make it right. Any IGL admin has the right to request any clan member's demos/screenshots within 3 days of the match regardless if there is a dispute.

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10 -- Clan/Player Agreement

By joining our league you submit that you will abide by our rules and everything posted therein.

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